![]() Thankfully, Supreme Commander makes such tasks easy with the ability to queue up commands for all sorts of units. Meanwhile, real-world concepts such as reconnaissance become even more important. The entire sense of scale is exciting because you can finally experiment with tactics. This also means that you need to be wary of enemy attempts to slip around your defensive points. ![]() Instead, you have the freedom to experiment more. You no longer have to worry about a single chokepoint like you do in most RTS games. And while the units you command are a bit oversized, this still translates into giant battlefields that give you plenty of room to maneuver. Though you can battle it out on "small" maps that are a mere 5km-by-5km, the average maps are 20km-by-20km large, and the largest maps weigh in at a whopping 81km-by-81km. The game's biggest asset is its sheer size, which is measured in virtual kilometers. Each faction fights for what it believes in, and hence, no side is really "evil." It's a nice touch, because that mentality captures the essence of war. Unlike those in most other RTS games, where all three campaigns would usually be tied together in a linear fashion to tell a bigger story, the campaigns in Supreme Commander all stand alone. ![]() The single-player campaign is divided into three smaller campaigns, letting you battle from the perspective of each of the factions. The United Earth Federation represents order and empire, the cybernetic Cybran fight for independence, while the alien-enlightened Aeon seek to liberate the universe. Supreme Commander is set in the distant future, and humanity has split into three competing factions. Now Playing: Supreme Commander Video Review Though set in the future, Supreme Commander is very much a game about modern strategy, as you'll command tanks, aircraft, battleships, and much, much more.īy clicking 'enter', you agree to GameSpot's Instead of raising one battle group and racing across a small battlefield, you can raise multiple air, land, and sea battle groups and toss them at the enemies, or ferry an army via air transport around their defenses and land them in the rear, or send wave after wave of bombers to cripple their strategic defenses and then unleash nuclear hellfire upon them, or do much, much more. This is a game that's less concerned with the aesthetics of combat than it is with capturing a sense of awesome scale, though it does look amazing when armies clash. Instead, the long-awaited strategy game from Gas Powered Games is everything that was promised. Well, Supreme Commander isn't that kind of game. The battlefields never feel that large, and the focus is more on economics and tactics than it is on actual strategy. As such, the scale of RTS games has stayed mostly the same over the past decade. Extra T2 factories for Gunships will help against any amphibious units.When it comes to real-time strategy games, few developers have followed the philosophy that bigger is better. Make good use of Flak and SAMs against enemy transports and ASFs. The freshly minted Harbinger bots eclipse the T2 Obsidians, so build Aluminar T2 transports to mobilise and let them cleanse! The Serenity isn't quite as good and may be a disappointment despite being able to fire on the move, it is slow to move and reload. As the battle goes on, assist the air factories and build more with adjacency to T3 power. Make use of the land factories for flak and T3 Harbingers. Ariel's main base is on top of a plateau in the map's southwest corner, so only air attacks, artillery, and nukes can reach her. Naval units will not be especially helpful, but there is a river separating the starting position from the UEF base. Denying enemy transports and controlling the skies in general will take up the bulk of the mission. This map is mostly hilly and so air transports will be useful, if not necessary. Nukes are available towards the end of the mission, but no Experimentals or T3 artillery buildings are available. Naval T2 is available (but not particularly useful apart from AA cruisers in the river). ![]() ![]() Destroy UEF Defensive artillery position (optional)īoth vanilla T3 Land options are available, and similarly T3 Air is fully unlocked.Destroy UEF artillery positions (three Dukes).Stop Ariel's Attacks (50% of the civilian structures must survive or the mission is failed).Taking place in a hilly region of Eridani, the objective is to attempt recruiting of Crusader Rhiza and Aeon commanders (namely Ariel) who have turned from The Way and are currently serving Marxon. Operation Shining Star is the fifth mission of the Aeon campaign in Supreme Commander, marks the second mission as Princess Burke's Champion, and marks the first mission where T3 units are unlocked. ![]()
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